Galore: A Platform for Experiential Learning
Cover - CISSE Volume 9, Issue 1
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Keywords

learning objects
gamelets
experiential learning
quantum computing
quantum cryptography

Abstract

The use of customizable learning objects in multiple different formats such as visual, auditory, text, interactive widgets and newly defined learning objects called gamelets have a potential to tremendously enhance experiential learning. A parameterized environment, called Galore, that integrates such learning objects into a seamless experience based on student learning styles and preferences for teaching difficult counter and intuitive concepts in quantum communications is described.

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