Virtual Gamification in a PBS-based SETA Program
Virtual Gamification in a PBS-based SETA Program
File Size:
176.05 kB
Author:
Krista Stacey, Jeff Landry
Date:
27 November 2024
The severity of the insider threat has been emphasized in Information security literature. Self-efficacy and Protection motivation are factors that can increase an insider's compliance. Self-efficacy can be addressed by implementing a Security education training and awareness (SETA) program, but the programs do not usually address increasing Protection motivation. This paper approaches SETA programs from an educational perspective by implementing Positive behavior support (PBS) pedagogy in order to increase one's sense of belonging and Protection motivation. As a PBS- friendly methodology, gamification, is considered as a basis for implementing training scenarios that increases Self-efficacy and Protection motivation. In addition, immersion provided by virtualization of the scenarios further increases both Protection motivation and Self-efficacy. Defense of this pedagogy and methodology is presented as a nomological model to be tested in future studies.